Fishdom: Elements on the playing field
Land. Earth can be removed using combinations next to it or an explosion. There are six levels of earth resistance, and one more combination is required to destroy each subsequent level.

Chains The chain fetters the chip and makes it inaccessible to move. To remove the chain, you must make one or two combinations with a chained chip (depending on the strength of the element) or explode bonuses. In addition to chips, the chain can be found on other elements: bonuses, shells, tires. In this case, the chain can only be removed by an explosion.

Boxes. Boxes are a special kind of obstacle. To remove them from the field, you need to make one to five combinations next to them (depending on the strength of the element) or explode bonuses.

Ice and iceberg. Ice makes the chip inaccessible to move. To remove ice, you need to make one or two combinations with a frozen chip (depending on the strength of the element) or explode bonuses.

In addition to chips in the ice, other elements can also be found: bonuses, shells, tires. In this case, ice can only be removed by an explosion. An iceberg freezes nearby chips or bonuses by adding ice to them. Each move freezes one new chip. An iceberg cannot be removed or moved.
Granite. Granite is a special type of obstacle that can only be destroyed with the help of an explosion. There are three levels of granite resistance, and one more explosion is required to destroy each subsequent level.

Portals Portals appear at some levels of the game and connect different parts of the field to each other. Getting to the portal entry point, chips and other elements are moved to another part of the field. Portals are often blocked by obstacles, and to get to another part of the field, you must first remove all obstacles.

Tires Tires appear on some levels. To remove them, you need to make one to three combinations next to them (depending on the durability of the element) or explode bonuses. Tires can be swapped with chips to make combinations.

Oil, oil barrel and oil can. Oil is on the field at some levels. To collect it, you need to make a combination next to it or explode the bonus. If you do not remove the oil every turn, it will spill over the field, blocking the cells one at a time.

Oil can spread to and absorb bonuses. Even if the oil is destroyed, the bonuses absorbed by it will not return to the field.
An oil barrel generates oil on the field. A barrel cannot be moved or destroyed. The oil canister after destruction forms an oil cell directly below itself and on four adjacent cells. This item can be moved and swapped with chips to make combinations.
Seashells. Shells with pearls appear at some levels of the game. You can remove the pearl by making combinations or exploding bonuses next to the shell.

Squid. Squids of different colors appear on some levels and rise one chip up after each move.

To collect squids, you need to make combinations with them and with chips of the same color or blow up bonuses nearby. Lightning will remove along with chips and squid.
If the squid reaches the top of the field and enters the net, the level will be lost.

Bubbles and geyser. A bubble is an element that can be added to chips. You can remove a chip with a bubble by exploding or by including it in a combination with other chips. Using Lightning also removes all the bubbles on the chips of the same color.

A geyser generates bubbles on the field. To create bubbles, you need to make combinations or explode bonuses near the geyser. This item cannot be removed or moved.

The walls. The wall is an obstacle that is a thin jumper between cells. Chips cannot be moved through the wall, however, it passes the action of explosions and combinations. This item cannot be removed or moved.

Corals Corals of different colors are on the field at some levels. To collect corals, you need to make next to them a combination with chips of the same color or blow up the bonus.

Chips with timers. Chips with timers differ from ordinary ones with a scale on top. Each turn the scale decreases by one division.

You can remove a chip with a timer using combinations with chips of the same color or explosions. Using Lightning also removes all the same timer chips.
If the timer runs out, then the level is considered lost.
Stingrays. Slopes of different colors are found at some levels. When making a combination with chips of the same color, the ramp releases three discharges that strike three different cells in the field. First of all, the discharges hit the cells with level goals, then - oil, chips with timers or simple chips. Stingray can be combined with lightning to enhance the bonus effect.

Jugs. Mysterious jugs of different colors appear on some levels.

If the jug is destroyed, a random element will appear in its place: chip, bonus, additional moves, etc. You can destroy the jug with lightning, an explosion, or by including it in combination with chips of the same color.
Lifebuoys. Lifebuoys are elements with which you can get extra moves. To do this, make a combination next to the circles or blow up the bonus. The number of additional moves to be added depends on the number on the circle.

Amber resin. Amber resin is found on the field at some levels. To remove it, you need to make a combination next to or explode the bonus. If you do not remove the amber resin, it will be poured into one cell per turn, and also turn into amber on those cells where it already exists.

Coin. Coins are found at some levels of the game. The coin must be drawn to the bottom of the field, removing chips under it using combinations or an explosion of bonuses. This item can be moved and swapped with chips to make combinations.

Flow. The flow changes the movement of the chips and makes them move in an unusual direction: from bottom to top, from left to right, etc. The flow cannot be removed from the field.

Algae tablets. The tablets are the target of some levels and are hidden in the field under one or two layers of algae. One plate can occupy from 2 to 32 cells.

To clear algae and get a plate, you need to make combinations of chips over it and blow up bonuses.
If you do not remove the algae each turn, they will spread, blocking one cell per turn and growing a second layer.
Mine. Mina is an exploding element that is found on some levels. To activate a mine, remove the chips or use bonuses nearby until the scale on it is full. When this happens, the mine will explode and take away the chips and one layer of any obstacle from all over the field.

Crabs. Crabs move through cages with boxes. Your goal is to catch all the crabs on the level. To do this, remove the boxes from the field, making a number of combinations or exploding bonuses. If you destroy the crab box and clean the neighboring cells, the crab will not run away and you can catch it.

Bathyspheres. Chips and other game elements (tires, slopes, bonuses) pour out from the bathysphere.

In order for the bathysphere to work, the place under it must be freed from the chips by making a combination, activating the bonus or using the booster. On the bathysphere, you can always see what types of elements are inside.
A gun. The gun is always charged with other elements that are the goal of the level. To activate the gun, make combinations next to it until it fires. Then the target element will be on the field in a random cell, and it can be collected.

Sea buoys. Sea buoys tied together by ropes.

You can get rid of them by combining chips next to the buoys. If you remove all the ropes on one buoy, the bundle to which he belonged will disappear from the field.

Tarpaulin. Tarpaulin - an element that hides some part of the field and makes it inaccessible to combinations.To remove the tarp, combine the chips near the ropes or explode the bonuses.

Talismans. Talismans are hidden in the field under one or two layers of algae. To clear them and get a talisman, you need to make combinations of chips over it and blow up bonuses. When you remove the talisman from under the algae, it is activated and removes one layer from several random cells.

If you do not remove the algae each turn, they will spread, blocking one cell per turn and growing a second layer.
Water lily. Water lily is found at some levels of the game and looks like a closed bud.

Inside there may be a chip, bonus or other element. In order for the water lily to open, next to it you need to make two combinations in a row or blow up the bonus twice. If the second move is made elsewhere, the water lily will close again.

Pool with ducks. Ducks are the goal of some levels.

To get ducks from the pool, you need to make a combination of the right color next to it or blow up the bonus.When all ducks are collected, the pool will disappear from the field.

Flask. Flasks are targets of some levels.

To collect the flask, you must first color the water in it. To do this, combine the chips next to the flask - the water inside will change color. Then make a combination of chips of the same color next to the flask to collect it. You can also collect the flask by blowing up a bonus nearby.

Emeralds. Emeralds can be extracted from irregularly shaped stones that are found at some levels of the game.To get an emerald, explode any bonus three times next to such a stone. Emerald can be obtained only by exploding bonuses, making combinations does not affect it.

Chests. Chests may contain chips, bonuses or target elements necessary to win at the level. Make combinations of keys found on the field and chips of the appropriate color to open the chests. The number of keys to collect is indicated on each chest.

Seals. Seals are found at some levels of the game and need help getting to the hole. The path of the seal to the hole is indicated by the ice path.

To make Nerpa move along the path, make combinations with fish chips on the field and explode bonuses nearby.You can only combine fish chips with chips of the same color. One fish removed from the field is equal to one cage, on which Nerpa will move.

You can’t swap seals with bonuses or chips - it moves only along the track. Lightning removes the fish from the field along with chips of the same color.
Water rocket. A water rocket is a rechargeable element. To charge a rocket, remove chips of the corresponding color from the field. When the rocket is fueled, it will fly and remove one row of chips and obstacles in its path.

Network. Network - an element that blocks a certain area on the field so that the chips cannot get into it. To break the network, make combinations of chips under them or explode nearby bonuses.
Safe. The safe element comes across at some levels. The safe door can be opened or closed. Make combinations or explode bonuses near the open safe to remove it from the field.
Steering wheel. The helm element is found at some levels. Make a combination of chips at the painted side of the helm to remove the ropes. To get rid of all the ropes on the helm, continue to make combinations or blow up bonuses next to it.
Map. A map is an obstacle covering part of the field. To collapse the card and see the chips hidden under it, you need to make combinations next to it and activate bonuses. Each of these actions collapses the card into one cell.